3D Software renderer
I wrote this 3D software renderer when I was in university. I spent a lot of time optimizing it and adding features, and it was by far the fastest one in the class.
It supports hierarchical scenes and animations, and performs well for a software renderer, having been optimised to make use of SSE vector instructions using intrinsics. The code is a bit old and crazy now but I was proud of it at the time.
Written in C++
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