Caitlin Wilks

Programming language and tech skills polyglot

cat@cat.bio
github.com/catchouli

Tyke

My (wip) toy Haskell game project Tyke. The plan is to make an OpenTTD-style simulation game that uses voxel terrain.

Features:

  • fast minecraft-style blocky terrain
  • functional reactive programming
  • seamless perspective/isometric view transition
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